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| using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Accessibility;
namespace QFrameWork { #region Architecture public interface IArchitecture { T GetUtility<T>() where T : class, IUtility;
T GetModel<T>() where T : class, IModel;
T GetSystem<T>() where T : class, ISystem;
void RegisterModel<T>(T model) where T : IModel;
void RegisterSystem<T>(T system) where T : ISystem;
void RegisterUtility<T>(T isntance) where T : IUtility;
void SendCommand<T>() where T : ICommand, new(); void SendCommand<T>(T command) where T : ICommand;
TResult SendQuery<TResult>(IQuery<TResult> query);
void SendEvent<T>() where T : new(); void SendEvent<T>(T e); IUnregister RegisterEvent<T>(Action<T> onEvent); void UnregisterEvent<T>(Action<T> onEvent); } public abstract class Architecture<T> : IArchitecture where T : Architecture<T>, new() { private bool m_Inited = false;
private List<IModel> m_Models = new List<IModel>();
private List<ISystem> m_Systems = new List<ISystem>();
public static Action<T> OnRegisterPatch = architecture => { };
private static T m_Architecture;
public static IArchitecture Interface { get { if (m_Architecture == null) { MakeSureArchitecture(); }
return m_Architecture; } }
static void MakeSureArchitecture() { if (m_Architecture == null) { m_Architecture = new T(); m_Architecture.Init();
OnRegisterPatch?.Invoke(m_Architecture);
foreach (var architectureModel in m_Architecture.m_Models) { architectureModel.Init(); }
m_Architecture.m_Models.Clear();
foreach (var architectureSystem in m_Architecture.m_Systems) { architectureSystem.Init(); }
m_Architecture.m_Systems.Clear();
m_Architecture.m_Inited = true; } }
protected abstract void Init();
private IOCContainer m_Container = new IOCContainer(); private ITypeEventSystem m_TypeEventSystem = new TypeEventSystem();
public void RegisterModel<T1>(T1 model) where T1 : IModel { model.SetArchitecture(this); m_Container.Register<T1>(model); if (!m_Inited) { m_Models.Add(model); } else { model.Init(); } } public void RegisterSystem<T2>(T2 system) where T2 : ISystem { system.SetArchitecture(this); m_Container.Register<T2>(system); if (!m_Inited) { m_Systems.Add(system); } else { system.Init(); } }
public void RegisterUtility<T3>(T3 utility) where T3 : IUtility { m_Container.Register<T3>(utility); } public IUnregister RegisterEvent<T4>(Action<T4> onEvent) { return m_TypeEventSystem.Register<T4>(onEvent); } public void UnregisterEvent<T4>(Action<T4> onEvent) { m_TypeEventSystem.Unregister<T4>(onEvent); } public T3 GetUtility<T3>() where T3 : class, IUtility { return m_Container.Get<T3>(); }
public T1 GetModel<T1>() where T1 : class, IModel { return m_Container.Get<T1>(); }
public T2 GetSystem<T2>() where T2 : class, ISystem { return m_Container.Get<T2>(); }
public void SendCommand<T5>() where T5 : ICommand, new() { var command = new T5(); command.SetArchitecture(this); command.Execute(); }
public void SendCommand<T5>(T5 command) where T5 : ICommand { command.SetArchitecture(this); command.Execute(); }
public TResult SendQuery<TResult>(IQuery<TResult> query) { query.SetArchitecture(this); return query.Do(); }
public void SendEvent<T4>() where T4 : new() { m_TypeEventSystem.Send<T4>(); } public void SendEvent<T4>(T4 e) { m_TypeEventSystem.Send<T4>(e); }
} #endregion
#region Controller public interface IController : IBelongToArchitecture, ICanSendCommand, ICanGetSystem, ICanGetModel, ICanRegisterEvent, ICanSendQuery {
} #endregion
#region System public interface ISystem : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetUtility, ICanGetSystem, ICanSendEvent, ICanRegisterEvent { void Init(); } public abstract class AbstractSystem : ISystem { private IArchitecture m_Architecture; IArchitecture IBelongToArchitecture.GetArchitecture() { return m_Architecture; }
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) { m_Architecture = architecture; }
void ISystem.Init() { OnInit(); }
protected abstract void OnInit(); } #endregion
#region Model public interface IModel : IBelongToArchitecture, ICanSetArchitecture, ICanGetUtility, ICanSendEvent { void Init(); } public abstract class AbstractModel : IModel { private IArchitecture m_Architecture; IArchitecture IBelongToArchitecture.GetArchitecture() { return m_Architecture; }
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) { m_Architecture = architecture; }
void IModel.Init() { OnInit(); }
protected abstract void OnInit(); }
#endregion
#region Utility public interface IUtility {
} #endregion
#region Command public interface ICommand : IBelongToArchitecture, ICanSetArchitecture, ICanGetUtility, ICanGetModel, ICanGetSystem, ICanSendEvent, ICanSendCommand, ICanSendQuery { void Execute(); } public abstract class AbstractCommand : ICommand { private IArchitecture m_Architecture; IArchitecture IBelongToArchitecture.GetArchitecture() { return m_Architecture; }
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) { m_Architecture = architecture; } void ICommand.Execute() { OnExecute(); }
protected abstract void OnExecute(); } #endregion
#region Query public interface IQuery<TResult> : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetSystem, ICanSendQuery { TResult Do(); }
public abstract class AbstractQuery<TResult> : IQuery<TResult> { private IArchitecture mArchitecture; IArchitecture IBelongToArchitecture.GetArchitecture() { return mArchitecture; }
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) { mArchitecture = architecture; } TResult IQuery<TResult>.Do() { return OnDo(); }
protected abstract TResult OnDo();
} #endregion
#region Rule public interface IBelongToArchitecture { IArchitecture GetArchitecture(); } public interface ICanSetArchitecture { void SetArchitecture(IArchitecture architecture); } public interface ICanGetModel : IBelongToArchitecture {
}
public static class CanGetModelExtension { public static T GetModel<T>(this ICanGetModel self) where T : class, IModel { return self.GetArchitecture().GetModel<T>(); } } public interface ICanGetSystem : IBelongToArchitecture {
}
public static class CanGetSystemExtension { public static T GetSystem<T>(this ICanGetSystem self) where T : class, ISystem { return self.GetArchitecture().GetSystem<T>(); } } public interface ICanGetUtility : IBelongToArchitecture {
}
public static class CanGetUtilityExtension { public static T GetUtility<T>(this ICanGetUtility self) where T : class, IUtility { return self.GetArchitecture().GetUtility<T>(); } } public interface ICanRegisterEvent : IBelongToArchitecture { } public static class CanRegisterEventExtension { public static IUnregister RegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent) { return self.GetArchitecture().RegisterEvent<T>(onEvent); } public static void UnregisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent) { self.GetArchitecture().UnregisterEvent<T>(onEvent); } } public interface ICanSendCommand : IBelongToArchitecture {
}
public static class CanSendCommandExtension { public static void SendCommand<T>(this ICanSendCommand self) where T : ICommand, new() { self.GetArchitecture().SendCommand<T>(); }
public static void SendCommand<T>(this ICanSendCommand self, T command) where T : ICommand { self.GetArchitecture().SendCommand<T>(command); } } public interface ICanSendEvent : IBelongToArchitecture {
} public static class CanSendEventExtension { public static void SendEvent<T>(this ICanSendEvent self) where T : new() { self.GetArchitecture().SendEvent<T>(); } public static void SendEvent<T>(this ICanSendEvent self, T e) { self.GetArchitecture().SendEvent<T>(e); } } public interface ICanSendQuery : IBelongToArchitecture {
} public static class CanSendQueryExtension { public static TResult SendQuery<TResult>(this ICanSendQuery self, IQuery<TResult> query) { return self.GetArchitecture().SendQuery<TResult>(query); } } #endregion
#region TypeEventSystem public interface ITypeEventSystem { void Send<T>() where T : new(); void Send<T>(T e); IUnregister Register<T>(Action<T> onEvent); void Unregister<T>(Action<T> onEvent); }
public interface IUnregister { void Unregister(); } public struct TypeEventSystemUnRegister<T> : IUnregister { public ITypeEventSystem TypeEventSystem { get; set; } public Action<T> OnEvent { get; set; } public void Unregister() { TypeEventSystem.Unregister<T>(OnEvent); TypeEventSystem = null; OnEvent = null; } } public class UnregisterOnDestroyTrigger : MonoBehaviour { HashSet<IUnregister> m_Unregisters = new HashSet<IUnregister>();
public void AddUnregister(IUnregister unregister) { m_Unregisters.Add(unregister); }
private void OnDestroy() { foreach (var unregister in m_Unregisters) { unregister.Unregister(); } m_Unregisters.Clear(); } } public static class UnregisterExtension { public static void UnregisterWhenGameObjectDestroyed(this IUnregister unregister, GameObject gameObject) { var trigger = gameObject.GetComponent<UnregisterOnDestroyTrigger>(); if (!trigger) { trigger = gameObject.AddComponent<UnregisterOnDestroyTrigger>(); } trigger.AddUnregister(unregister); } } public class TypeEventSystem : ITypeEventSystem { public interface IRegistrations {
} public class Registrations<T> : IRegistrations { public Action<T> OnEvent = e => { }; }
Dictionary<Type, IRegistrations> m_EventRegistration = new Dictionary<Type, IRegistrations>();
public static readonly TypeEventSystem Global = new TypeEventSystem(); public IUnregister Register<T>(Action<T> onEvent) { var type = typeof(T); IRegistrations registrations; if (m_EventRegistration.TryGetValue(type, out registrations)) { } else { registrations = new Registrations<T>(); m_EventRegistration.Add(type, registrations); }
(registrations as Registrations<T>).OnEvent += onEvent;
return new TypeEventSystemUnRegister<T>() { OnEvent = onEvent, TypeEventSystem = this }; }
public void Send<T>() where T : new() { var e = new T(); Send<T>(e); }
public void Send<T>(T e) { var type = typeof(T); IRegistrations registrations; if (m_EventRegistration.TryGetValue(type, out registrations)) { (registrations as Registrations<T>).OnEvent(e); } }
public void Unregister<T>(Action<T> onEvent) { var type = typeof(T); IRegistrations registrations; if (m_EventRegistration.TryGetValue(type, out registrations)) { (registrations as Registrations<T>).OnEvent -= onEvent; } } } public interface IOnEvent<T> { void OnEvent(T e); } public static class OnGlobalEventExtension { public static IUnregister RegisterEvent<T>(this IOnEvent<T> self) where T : struct { return TypeEventSystem.Global.Register<T>(self.OnEvent); } public static void UnregisterEvent<T>(this IOnEvent<T> self) where T : struct { TypeEventSystem.Global.Unregister<T>(self.OnEvent); } } #endregion
#region IOC public class IOCContainer { private Dictionary<Type, object> m_Instances = new Dictionary<Type, object>();
public void Register<T>(T instance) { var key = typeof(T); if (m_Instances.ContainsKey(key)) { m_Instances[key] = instance; } else { m_Instances.Add(key, instance); } }
public T Get<T>() where T : class { var key = typeof(T); if (m_Instances.TryGetValue(key, out var retInstance)) return retInstance as T; return null; } } #endregion
#region BindableProerty public class BindableProperty<T> {
private T m_Value = default; public BindableProperty(T defaultValue = default) { m_Value = defaultValue; }
public T Value { get => m_Value; set { if (value == null && m_Value == null) return; if (value != null && value.Equals(m_Value)) return; m_Value = value; m_OnValueChanged?.Invoke(value); } }
private Action<T> m_OnValueChanged = v => { };
public IUnregister Register(Action<T> onValueChanged) { m_OnValueChanged += onValueChanged; return new BindablePropertyUnregister<T>() { BindableProperty = this, OnValueChanged = onValueChanged }; }
public static implicit operator T(BindableProperty<T> property) { return property.Value; } public override string ToString() { return Value.ToString(); } public IUnregister RegisterWithInitValue(Action<T> onValueChanged) { onValueChanged.Invoke(m_Value); return Register(onValueChanged); } public void UnRegister(Action<T> onValueChanged) { m_OnValueChanged -= onValueChanged; }
public class BindablePropertyUnregister<T2> : IUnregister { public BindableProperty<T2> BindableProperty { get; set; } public Action<T2> OnValueChanged { get; set; } public void Unregister() { BindableProperty.UnRegister(OnValueChanged); BindableProperty = null; OnValueChanged = null; } } } #endregion }
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