添加配置,修改InitPlane.json

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"planeSpeed": 0.1

MoveComponent

在Logic文件夹内新建Component文件夹,在其中添加游戏中需要用到的泛用性强但是需要Mono脚本的组件。Component类似于Module,但是它需要依赖Mono。

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using UnityEngine;

public class MoveComponent : MonoBehaviour
{
private float _speed;
public void Init(float speed)
{
_speed = speed;
}

public void Move(Vector2 dir)
{
if (_speed != 0)
{
transform.Translate(_speed * Time.deltaTime * dir);
}
else
Debug.LogError("当前速度未初始化");
}
}

CameraMove

修改CameraMove,复用移动组件

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using UnityEngine;

public class CameraMove : MonoBehaviour, IUpdate
{
private float _speed;
private MoveComponent _moveCo;//+++

private void Start()
{
_speed = 0;
var reader = ReaderMgr.Instance.GetReader(Pathes.GAME_CONFIG);
reader["cameraSpeed"].Get<float>(value =>
{
_speed = value;
_moveCo = gameObject.AddOrGet<MoveComponent>();//+++
_moveCo.Init(_speed);//+++
});
LifeCycleMgr.Instance.Add(LifeName.UPDATE, this);
}
public void UpdateFun()
{
_moveCo.Move(Vector2.up);//+++
}
private void OnDestroy()
{
LifeCycleMgr.Instance.Remove(LifeName.UPDATE, this);
}
}

gameObject.AddOrGet在子弹生成那一节会讲到